Gacha Banner Budget Sheet
Decide the number before you open the banner. Fill this in away from the game.
BFCBrilliance · bfcbrilliance.com/tools/gacha-pull-calculator
How pity actually works
- Hard pity
- guaranteed at a fixed pull count
- ⚠ Pity guarantees RARITY
- often not the featured item
- ⚠ Lose the 50/50
- worst case is TWO pity runs
- A 0.6% rate implies
- about 167 pulls per copy
- But a pity cap of 90
- arrives first - the cap IS the cost
- Soft pity
- raises the rate near the cap
- ⚠ Soft pity not modelled
- so the odds shown are a FLOOR
- Check the rate you read
- tier rate vs featured share
- No pity system?
- use the drop chance calculator
This banner
- Game
- Banner
- Ends
- Item wanted
- Published rate
- Hard pity
- Pity counter now
- 50/50 state
- Cost per pull
- COST TO GUARANTEE
- WORST CASE (featured)
- MY BUDGET
- Decided on (date)
Track a banner - what you spent and what happened
| Date | Pulls this session | Running total | Spent | Got it? |
|---|---|---|---|---|
Before you open the banner
- Rate checked for the ITEM, not the rarity tier
- Hard pity read from the game's own published rules
- Pity counter checked - it often carries over
- 50/50 state checked - you may already be guaranteed
- Cost per pull worked out in real money
- Worst case for the FEATURED item calculated, not just one pity
- Budget decided away from the banner screen
- Budget treated as spent the moment it is committed
- Banner end date noted, so nothing is decided at 3am
- Agreed what happens if you lose the 50/50 - before it happens
Budget for two pity runs, not one
If the banner has a 50/50, the honest ceiling for the item you actually want is two full pity runs. Budgeting for one and losing the coin flip is how people end up spending past a number they thought they had already chosen. Decide the two-run figure first - being pleasantly surprised is the good outcome.
The cap is normal, not bad luck
At a 0.6% rate with pity at 90, the chance of winning before the cap is under half. Reaching pity is the ordinary experience rather than an unlucky one - which is why the cap, and not the published rate, is what a copy really costs.
No counter is building on its own
The pity counter is real because the game tracks it. The FEELING that a run of failures makes the next pull more likely is not - underneath, each pull is independent unless your game publishes soft pity. If you catch yourself thinking you are due, that is the gambler's fallacy, and it is the most expensive thing on this card.