Upgrade Value Sheet
Score every upgrade as cost per 1%, write it in the table, and buy in order. The lowest number always wins.
BFCBrilliance · bfcbrilliance.com/tools/gear-upgrade-cost-efficiency-calculator
The arithmetic
- COST PER 1% (the score)
- cost x current ÷ (gain x 100)
- Damage gain %
- (new − current) ÷ current x 100
- Damage per 1,000 spent
- gain ÷ cost x 1000
- Hours to afford
- cost ÷ resources per hour
- Hours per 1%
- hours to afford ÷ gain %
- Which one wins
- the lower cost per 1% — always
- ⚠ The ranking is base-free
- getting stronger cannot reorder it
- ⚠ Same slot?
- the cheaper one is a sunk stepping stone
- ⚠ Late upgrades buy less
- the same +150 is a smaller share
Every upgrade you are weighing
| Upgrade | Slot | Cost | Gain % | COST PER 1% | Buy order |
|---|---|---|---|---|---|
This upgrade
- Game and character
- Date
- Damage now
- Damage with it
- GAIN %
- Cost
- COST PER 1%
- Resources an hour
- HOURS TO AFFORD
- HOURS PER 1%
- Same slot as anything?
- Buy it?
Before spending
- Damage with the upgrade MEASURED, not read off a tooltip
- Conditional and situational bonuses discounted honestly
- Cost per 1% worked out and compared against the others
- Slot checked — a same-slot upgrade makes the cheaper one a dead end
- Currency checked — a single-use currency is cheaper than it looks
- Hours per 1% considered, not just the resource price
- Soft caps and diminishing stat returns accounted for
- Upgrade path checked — is this a prerequisite for something better?
Getting stronger cannot change the ranking
Both percentages are measured against the same character, so your current damage appears in both scores and divides out of the comparison. Which of two upgrades is the better buy depends only on their costs and their absolute gains — so a ranking never needs redoing because you levelled, and one worked out on another character transfers to yours.
Same slot is not an ordering question
Two upgrades competing for one slot are mutually exclusive: buying the cheap one first spends its price for nothing the moment the better one lands. Cheap-first ordering only pays when the upgrades occupy DIFFERENT slots and you will eventually own both — there the cheaper-per-1% one should come first, because you hold its benefit during all the hours you spend saving for the other.