Grind Planning Sheet
The anchor figures, the doubling rule, and a log — because the rate you assumed is almost never the rate you get.
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The curve
- Level 99
- 13,034,431 XP
- Level 92
- 6,517,253 XP
- 92 to 99
- 6,517,178 XP
- ⚠ So 92 is
- EXACTLY halfway to 99
- The rule
- XP DOUBLES every 7 levels (above ~30)
- Which makes 85
- about a quarter of the way to 99
- And 78
- about an eighth
- ⚠ Level 92 of 99 is
- 93% by level, 50% by XP
- ⚠ Advertised XP rates
- are PERFECT rates — cut by a quarter to a third
This grind
- Skill
- Date
- Current XP
- Target XP
- XP TO GO
- Rate assumed
- HOURS
- Hours per day
- Weeks
- % done by XP
Measure your real rate — two hours is enough to know
| Date | Method | Start XP | End XP | Hours | Actual XP/hr |
|---|---|---|---|---|---|
Before committing to a grind
- Rate MEASURED over two hours, banking included
- Advertised rate discounted if you have no measurement
- Hours figure looked at honestly before starting
- Progress tracked by XP, not by level
- Method reviewed at 92 — you are only halfway
- Faster methods checked for as you level
- Skilling outfits and bonus XP looked into
- Recalculated whenever the method changes
92 is halfway, not 93% of the way
Level 92 is 6,517,253 XP and 92-to-99 is 6,517,178 more — the last seven levels cost as much as the first ninety-one. By level you look 93% done; by experience you are at 50%. That gap is where most burnout happens, and knowing it in advance is most of the defence.
It doubles every seven levels
Above about level 30 the exponential term dominates completely, and the XP required doubles every seven levels. That one rule gives you the whole map: 92 is half of 99, 85 is a quarter, 78 an eighth. It is worth carrying around because it converts any level gap into a multiplier instantly.