BFCBrilliance

OSRS XP to Level Calculator

The gap to your target and what it costs in hours - built around the fact that level 92 is exactly half the XP of 99.

Enter where you are, where you are going, and the XP rate you actually get. The reference figures are in the notes - and the one worth knowing is that 92 is halfway to 99.

Your details

Defaults to a mid-grind figure so every output shows something. Set it to 0 for a fresh skill.

99 is 13,034,431. 92 is 6,517,253 — exactly halfway.

Not the advertised rate. Measure it over two hours, including banking.

Result

Hours needed
240.7

The honest number. It is meant to be uncomfortable.

XP to goTarget minus current.
12,034,431
Days at your play timeAssuming you never miss one, which nobody manages.
120.3
— in weeksOften the more realistic unit to plan in.
17.2
How far along you areBy XP, not by level — which is a very different and more honest picture.
7.7%
XP to the halfway point (level 92)6,517,253. Reaching it means you are exactly half way to 99.
5,517,253
Hours to reach level 92And then the same again for the last seven levels.
110.3

About this tool

How Long Does It Take to Get 99 in OSRS?

Level 92 is exactly halfway to 99 by experience — the last seven levels cost as much as the first ninety-one.

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Grind Planning Sheet

The anchor figures, the doubling rule, and a log — because the rate you assumed is almost never the rate you get.

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OSRS XP to Level Calculator infographic

The key numbers as one image — free to save, share, or embed on your own site with credit.

How this is calculated

⚠️ LEVEL 92 IS HALF THE XP OF LEVEL 99. Not roughly - almost exactly. Level 92 takes 6,517,253 experience, and getting from 92 to 99 takes 6,517,178 more. Those two add to 13,034,431, which is the total for 99. That is the single most useful fact about the OSRS experience curve, and it reframes the whole grind: the last seven levels cost as much as the first ninety-one. Anyone who feels they have slowed down at 92 has not slowed down at all. WHY: the curve is exponential, and above roughly level 30 the exponential term dominates so completely that THE XP REQUIRED DOUBLES EVERY SEVEN LEVELS. That is the rule to carry around. 92 to 99 is seven levels, so it doubles - hence the halfway point. It also means 85 is a quarter of the way to 99 in XP terms, and 78 is an eighth. KEY ANCHOR VALUES: Level 92 - 6,517,253 XP Level 99 - 13,034,431 XP 92 to 99 - 6,517,178 XP THE RATE IS THE INPUT THAT MATTERS, and it is the one people are least honest about. A method's advertised XP per hour is almost always its perfect rate - fully stocked, no banking time, no breaks, no mistakes. Real sustained rates run well below that. Use what you ACTUALLY get over a couple of hours including banking, not what a guide claims is possible. If you have no measurement, take the advertised figure and cut it by a quarter to a third. You will still probably be optimistic. THE HOURS FIGURE IS THE HONEST OUTPUT and it is meant to be uncomfortable. A method at 50,000 XP an hour needs 261 hours to take a skill from nothing to 99. Seeing that before starting is a completely different experience from discovering it at level 85. WHAT THIS DOES NOT DO: convert a level to its XP directly. The OSRS experience formula is a running sum over every previous level, which is not something a spec-driven calculator can express - so the anchor values above and a full table are the honest way to supply them. Look your exact current and target XP up in game or on a level table, and put the numbers in. BONUS XP, outfits, and rate changes as you unlock better methods are all outside this. Most skills get faster as you level, so a single rate for the whole journey is pessimistic at the start and optimistic at the end.

Common questions

Is level 92 really halfway to 99?
Almost exactly, and it is the best-known fact about the OSRS curve for good reason. Level 92 takes 6,517,253 experience; going from 92 to 99 takes 6,517,178 more. Those add to 13,034,431, which is precisely the total for 99. So the last seven levels cost as much as the first ninety-one - and anyone who feels the grind slowed down at 92 has not slowed down at all. They have reached the midpoint.
Why does the curve behave like that?
Because it is exponential, and above about level 30 the exponential term dominates so thoroughly that the XP required DOUBLES EVERY SEVEN LEVELS. That single rule explains the halfway point directly: 92 to 99 is seven levels, so it doubles. It also gives you the rest of the map for free - 85 is a quarter of the way to 99 by experience, and 78 is an eighth. Levels are a linear-looking scale on an exponential quantity, which is exactly why progress feels like it stalls.
What XP rate should I put in?
What you actually get, measured over a couple of hours including banking - not what a guide advertises. Published rates are almost always perfect rates: fully stocked, no travel, no breaks, no mistakes. Real sustained rates run well below them. If you have no measurement, take the advertised figure and cut it by a quarter to a third, and expect to still be optimistic. This is the input the whole answer rests on, and it is the one people are least honest about.
Why show percentage by XP rather than by level?
Because it is the honest picture and the level number is not. Someone at level 92 of 99 looks 93 percent done by level and is 50 percent done by experience. Levels are a compressed scale, so they flatter progress badly at the top end - which is precisely where people burn out. Seeing the XP percentage early tends to make the plan realistic rather than discouraging.
Why can't it convert a level to XP for me?
Because the OSRS experience formula is a running sum over every previous level, and a spec-driven calculator cannot express a summation - it evaluates one expression, not a loop. Rather than approximate it and be quietly wrong, this takes the XP figures directly and supplies the anchors you actually need: 92 and 99, and the doubling rule to get everything else. Look your exact numbers up in game or on a level table and enter them.
Will my rate stay the same the whole way?
Almost certainly not, and that is the main reason to treat the hours figure as a planning estimate rather than a schedule. Most skills get faster as you level, because better methods unlock, so a single rate is pessimistic at the start and optimistic at the end. Bonus experience, skilling outfits and changes in method are all outside this arithmetic. Recalculate when your method changes rather than trusting the first answer to the end.

Take it further with AI

Copy this into ChatGPT or Claude with your own numbers filled in. It hands over the figures this calculator worked out, so the answer is built on real arithmetic instead of a guess.

I used the OSRS XP to Level Calculator at https://www.bfcbrilliance.com/tools/osrs-xp-calculator.

What I entered:
- Current XP (XP): ___
- Target XP (XP): ___
- XP per hour you ACTUALLY get (XP/hr): ___
- Hours you play per day (hrs): ___

What it calculated:
- Hours needed: ___
- XP to go: ___
- Days at your play time: ___
- — in weeks: ___
- How far along you are: ___

Use those figures as given — they are already worked out, so please don't recalculate or estimate your own. Help me turn them into a plan: what to buy or do, in what order, roughly what it should cost, and the mistakes people most often make with this job.

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